Tuesday, February 5, 2013

Championship Tournament Complete Coverage

February 3, 2013: The Second Grandpa's Store Championship was held. The top eight duelists have come prepared to earn the title of store champion for the month of January, and be rewarded with a Play Mat, and free entry for the next five weeks.

The top 8 duelists, in order are:

1. Uy Tu (103 Points)
2. Leonard Ludwig (96 Points)
3. Gage Murray (87 Points)
4. Sheldon Spaulding (75 Points)
5. David Shahata (69 Points)
6. Miranda Guinaldo (66 Points)
7. Andre Montalvo (64 Points)
8. Mike Scritch (62 Points)

Check Out Their Deck Lists here!

------------------------------------------------
Round 1 Parings: 
Round 1 Feature Match: Leonard Ludwig V. Andre Montalvo

Round 1 Results:


Round 2 Parings:


Round 2 Feature Match: Mike Scritch V. Sheldon Spaulding 

Round 2 Results:



Round 3 - Championship Round


Sheldon Spaulding Verses Gage Murray - Feature Match 





Championship Tournament - Deck Lists

Andre Montalvo - Lightsworn

 
Miranda Guinaldo- Six Samurai

David Shahata - Gemini HERO

Gage Murray - Dino Rabbit 


Mike Scritch - Wind- Up 
Leonard Ludwig - Machina 

Uy Tu - Wind Up

Sheldon Spaulding - Chaos Dragons


Monday, February 4, 2013

Feature Match - Championship Round - Sheldon Spaulding V. Gage Murray



The championship game is here! Gage Murray Verses Sheldon Spaulding! Gage entered the tournament after receiving the third highest score for the month and entered with a rocky start after showing up late to his first round and receiving a game loss against Miranda Guinaldo, however he was able to overcome this penalty and defeat Miranda 2-0. Moving on to the Semi-Finals, he took on Andre Montalvo’s Lightsworn deck, and defeated him in a fast game, finishing the match before Mike Scritch and Sheldon Spauding finished game one of their match! Gage is running his Dino-Rabbit deck. His opponent, Sheldon Spauding is the fourth highest scoring duelist of the month, defeated David shahata’s Gemini Hero deck in round 1, then defeated Mike Scritch’s Wind Up Deck in round 2, piloting a Chaos Dragon deck today hoping for a win. Will Spaulding’s Dragons be big enough to tackle Gage’s Evolzars, or will their effects stop Sheldon before he can summon them. This is it! The championship round begins now!

The two roll a die, both rolling 4s, and on the reroll, Gage rolls another 4, while Sheldon rolls a 5. Sheldon decides to go first.

He normal summons Lyla, Lightsworn Sorcerer, Sets a card, and ends his turn, sending Chaos Sorcerer, Sangan, Solar Recharge to the graveyard for the effect of Lyla.

Gage draws and activates Mystical Space Typhoon, destroying Sheldon’s set Treacherous Trap Hole. He next Normal Summons Sabersaurus and attacks Sheldon’s Lyla. He sets a card face-down and passes his turn.

Life Points: Sheldon: 7800/Gage: 8000

Sheldon summons Tour Guide From the Underworld from his deck and Special Summons Night Assailant. Next he overlays both monsters to Xyz Summon Number 17: Leviathan Dragon in attack position. He detatches Tour Guide to increase it’s ATK to 2500 and attacks Sabersaurus, and passes his turn.

Life Points: Sheldon: 7800/Gage: 7400  

Gage Normal Summons Kabazuls, and activates Monster Reborn, Special Summoning Sabersarurus back to the field. He overlays both dinosaurs to Xyz Summon Evolzar Laggia. He sets a card face-down and passes his turn.

Sheldon draws, and Gage responds with Macro Cosmos. Sheldon has his Leviathan Dragon attack Evolzar Laggia, but Gage protects his monster with Compulsory Evacuation Device, returning Number 17 – Leviathan Dragon back to the Extra Deck, and banishing Night Assailant. Sheldon passes his turn.

Gage draws and Special Summons Rescue Rabbit from his hand. He activates it’s effect, banishes it to Special Summon two Kabazuls from his deck, and overlays them to Xyz Summon Evolzar Dolkka.

Gage enters the Battle Phase and has Evolzar Dolkka attack Sheldon directly, Sheldon responds to the attack with Gorz the Emissary of Darkness, which Gage detaches a Kabazuls to negate and destroy Gorz. Next Evolzar Laggia attacks directly, and once again Sheldon has a response to the attack, Tragodia, which once again is negated by Evolzar Dolkka.

Life Points: Sheldon: 3100/Gage: 7400

Sheldon Special Summons Dark Armed Dragon from his hand, but Gage negates it’s summon by using Evolzar Laggia’s effect. Sheldon expected this and banishes Lyla and Tour Guide from his graveyard to Special Summon Light Pulsar Dragon from his hand. He has Light Pulsar attack Evolzar Laggia.

Life Points: Sheldon: 3100/Gage: 7300

Sheldon sets a monster face-down and passes his turn. Gage draws and Special Summons Jurrac Guiba from his hand, and has it attack Sheldon’s set monster – Ryko, Lightsworn Hunter. He has it destroy Jurrac Guiba and banishes Red-Eyes Darkness Dragon, Eclipse Wyvren, and Ryko Lightsworn Hunter from the top of the deck.

Sheldon draws and had Light Pulsar Dragon attack Evolzar Dolkka, and passes his turn.

Life Points: Sheldon: 3100/Gage: 7100

Gage sets a monster and passes his turn. Sheldon normal summons Tour Guide from the Underworld and realizes he has no targets left in his deck to special summon. He has Light Pulsar attack Gage’s Set monster, which is Spirit Reaper. He is unable to get passed this wall monster and he passes his turn. Gage Normal summons a second Spirit Reaper from his hand and overlays both Spirit Reapers to Xyz Summon Leviar The Sea Dragon. He detatches a Spirit Reaper to Special Summon Rescue Rabbit in defense position. He then realizes he has no targets left in his deck to Special Summon and has Leviar The Sea Dragon attack Tour Guide before passing his turn.

Life Points: Sheldon: 2300/Gage: 7100  

Sheldon has Light Pulsar Dragon attack Leviar, and passes his turn.

Life Points: Sheldon: 2400/Gage: 6400

Gage normal Summons Sabersarus and overlays it with Rescue Rabbit to Xyz Summon Gagaga Cowboy. He detaches Sabersarus to increase its attack by 1000, and decrease Light Pulsar Dragon’s ATK by 500 and banishes it.

Life Points: Sheldon: 1900/Gage: 6400

Sheldon activates the effect of Tragodia in his hand and Special summons it in defense position. Gage passes his turn.

Gage summons Jurrac Guiaba and attacks Tragodia, special summoning another Guiba from his deck. During the second main phase Gage overlays his Guibas to Xyz Summon Evolzar Laggia.

He switches Gagaga Cowboy to defense position and detaches Rescue Rabbit to inflict 800 damage to Sheldon’s Life Points.

Life Points: Sheldon: 1100/Gage: 6400

Sheldon draws from his deck, and flip summons Ryko Lightsworn Hunter, but Gage responds with Solemn Judgment, costing him 3200 life points in order to protect his Laggia. However, Sheldon realizes there is nothing more he can do and concedes the game.

After a long game, Sheldon is defeated by Gage Murray in the first game. Macro Cosmos shut Sheldon down after he was unable to get rid of it and maintain field presence against Gage’s constant Xyz Summoning.

Sheldon once again starts off the duel going into game two. He activates Solar Recharge, discarding Ryko Lightsworn Hunter, draws two from his deck and mills Black Luster Solider – Envoy of The Beginning and Tragodia. Next he activates Prohibition, declaring Rescue Rabbit, the sole of Gage’s deck. He sets a card face-down and passes his turn.

Gage Summons Spirit Reaper, and attacks Sheldon directly, taking Sheldon’s Mind Control from his hand. During main phase two, Gage fears the Chaos Monsters in Sheldon’s deck, and plays Monster Reborn on Tragodia to prevent Sheldon from having a Light and Dark monster in his graveyard. He sets a card face-down and passes his turn, but not before Sheldon activates his Mystical Space Typhoon to destroy Gage’s Set Fiendish Chain.

Life Points: Gage: 8000/Sheldon: 7700

Sheldon Normal Summons Card Trooper, activates it’s effect sending Effect Veiler, Eclipse Wyvren, and Royal Decree to increase its ATK at 1900. He activates Eclipse Wyvren’s effect to banish Red-Eyes Darkness Metal Dragon. He has his Card Trooper destroy Tragodia, then sets a card face-down and ends his turn.

Gage summons Doomcaliber Knight and has it attack Card Trooper, when Card Trooper’s effect to draw a card when destroyed activates, Doomcaliber tributes itself to negate the effect of Card Trooper. Spirit Reaper attacks directly next, and activates its effect and discard Sheldon’s Gorz the Emissary of Darkness from his hand, unable to activate it’s effect due to Prohibition being in play.

Life Points: Gage: 8000/Sheldon: 5900

Sheldon banishes Eclipse Wyvren and Gorz from his graveyard to Special Summon Darkflare Dragon. Since Eclipse Wyvren has been banished, Sheldon adds Red-Eyes Darkness Dragon to his hand. Sheldon has Darkflare Dragon attack Gage’s attack position Spirit Reaper before he ends his turn.

Life Points: Gage: 5900/Sheldon: 5900

Gage turns Spirit Reaper to defense position, and sets a monster and a card to his backrow and passes his turn back to Sheldon. Sheldon looks at his hand, notices he drew Ryko Lightsworn Hunter, debated over setting it or activating Solar Recharge, and decides to activate it, sending Ryko to the graveyard, drawing two cards, and sending Forbidden Lance and Card Trooper to the graveyard. He next activates Charge of The Light Brigade, sending Dark Armed Dragon, Ryko Lightsworn Hunter, Lyla Lightsworn Sorcerer to the graveyard to add his last Lightsworn Monster in his deck to his hand, Lyla Lightsworn Sorcerer.

Sheldon Normal Summons Lyla Lightsworn Hunter, and Gage responds with Bottomless Trap Hole, banishing Lyla. Sheldon has his Darkflare Dragon attack Gage’s set monster, Sangan. Sangan’s effect activates, allowing Gage to add Tour Guide From The Underworld to his hand. Sheldon passes his turn over to Gage, who summons Tour Guide From The Underworld, allowing him to Special Summon another one from his deck. He overlays the two Tour Guides to Xyz Summon Wind-Up Zenmaines in attack position. Gage has Wind-Up Zenmaines attack Darkflare Dragon. Preventing it’s destruction by detatching a Tour Guide.

Life Points: Sheldon: 5900/Gage: 5000

During the End Phase, Wind-Up Zenmaines effect activates to destroy Darkflare Dragon. Sheldon activates Solar Recharge, discarding a Lyla, Lightsworn Sorceress from his hand, drawing two more cards and sending Night Assailant and Light Pulsar Dragon from his deck. He activates Dark Hole, to destroy Spirit Reaper and Wind-Up Zenmaines, but only to remove a Xyz Material from Wind-Up Zenmaines. Next he activates Monster Reborn to Special Summon Darkflare Dragon. Banishing Darkflare Dragon to Special Summon Red-Eyes Darkness Dragon. Using Red-Eyes Effect, he special summons Light Pulsar Dragon. Light Pulsar Dragon attacks Wind-Up Zenmaines, and Red-Eyes attacks directly.

Life Points: Sheldon: 5900/Gage: 1200

Gage sets a monster and passes his turn. Sheldon draws and has Light Pulsar Dragon attack Gage’s set monster, Spirit Reaper! Unable to destroy Spirit Reaper Sheldon passes his turn. Gage draws, and sets a card face-down, by Sheldon was ready with Mystical Space Typhoon to destroy it in the End Phase. Sheldon Special Summons a Light Pulsar Dragon from his hand with the effect of Red-Eyes Darkness Metal Dragon. Sheldon has a major problem that his friend has his Gaia Dragon the Thunder Charger, making him unable to have it in his Extra Deck today, and unable to end this duel now.

Gage draws and sets a monster and a card to his Spell and Trap Card Zone and pases hier turn. Sheldon has Light Pulsar Dragon attack Gage’s set Sabersaurus and destroy it. Gage sets a card face-down, and Sheldon activates the effect of Effect Veiler, targeting Spirit Reaper, not realizing that Spirit Reaper’s effect to destroy itself when targeted waits until the effect resolves to destroy itself. Sheldon draws and passes his turn unable to do anything to get rid of Spirit Reaper. Gage sets another card to his Spell and Trap Card Zone, and Sheldon summons Tour Guide From The Underworld, allowing him to Special Summon another one from his deck, when Sheldon offers Gage a chance to cut his very thin deck, Gage counts the remaining cards in his deck – 8, while Gage still had most of his deck remaining. Gage asks him if he had any more outs to Spirit Reaper in his deck, and Sheldon replied he had a Forbidden Lance left.

Sheldon overlays his two Tour Guides From The Underworld to Xyz Summon Wind-Up Zenmaines in defense mode. Gage draws and passes his turn. Sheldon draws and sets one card to his Spell and Trap Card Zone, and Gage does the same. During Gage’s End Phase, Sheldon activates his set card – Royal Decree. Gage was unable to stop it’s activation or chain to it, making any Trap Card he has set useless. Sheldon draws and does not find his Forbidden Lance, and passes his turn. Gage draws, and sets a monster and passes back to Sheldon. Sheldon draws, Special Summons a Darkflare Dragon from his hand with the effect of Red-Eyes Darkness Metal Dragon.

Light Pulsar Dragon attacks Gage’s set Sabersaurus, and then the second Light Pulsar Dragon attacks Spirit Reaper, responding with Forbidden Lance in his hand to destroy Spirit Reaper. Gage picks up all his cards knowing he had been defeated.

After a very long Game 2, Sheldon evens the score holding a strong field presence, and using Prohibition on Rescue Rabbit turn one, preventing Gage from using his Xyz engine. The third game of the championship is about to begin, Gage, after losing the second game, will start play in the third round. This is it, the champion will soon be crowned!

Gage sets a monster, and three cards to his spell and trap card zone. Sheldon Normal Summons Lyla, Lightsworn Sorcerer, and Gage responds with Fiendish Chain, preventing it from destroying any of his spell and trap cards he has set. Next he once again activates Prohibition declaring Rescue Rabbit. Gage draws and summons Tour Guide From The Underworld, Special summoning another one from his deck. He flip summons his face-down monster, Sangan next. Then he overlays his two Tour Guides From The Underworld to Xyz Summon Wind-Up Zenmaines in attack position. He has both of his monsters declare an attack on Sheldon’s Lyla, Lightsworn Sorceress, losing Sangan, and a Xyz Material Monster from Wind-Up Zenmaines.

Life Points: Gage: 7100/Sheldon: 8000

Gage activates Sangan’s effect to add Rescue Rabbit from his deck to his hand. Then in the End Phase, uses Wind-Up Zenmaines’ effect to destroy Prohibition, freeing his Xyz Engine from its control. Sheldon draws and summons Card Trooper. Gage is not feeling he needs Sheldon having any more cards then he already has and negates it’s summon with Solemn Warning. Sheldon sets a card and ends his turn.

Life Points: Gage 5100/Sheldon: 8000

Gage summons his fabled Rescue Rabbit from his hand, banishes it for its own effect and Special Summons two Kabazuls from his deck. He overlays the two Kabazuls to Xyz Summon Evolzar Dolkka. Gage has his Dolkka attack Lyla Lightsworn Sorcerer to find Sheldon’s set card to be Forbidden Lance, lowering Dolkka’s ATK to 1500, and getting destroyed by Lyla.

Life Points: Gage: 4900/Sheldon: 8000

Sheldon activates Charge of the Light Brigade, sending Light Pulsar Dragon, Solar Recharge and Tour Guide From The Underworld to his graveyard to add Lyla Lightsworn Sorcerer to his hand.

Sheldon summons the Lyla he searched, and activates her effect to destroy Fiendish Chain, then activates his second Lyla’s effect to destroy Gage’s set Starlight Road. During the End phase he sends 6 cards from his deck to the graveyard – two Effect Veilers, Light Pulsar Dragon, Chaos Sorcerer, and Ryko Lightsworn Hunter to the graveyard.

Gage summons Sabersaurus and has it and Wind-Up Zenmaines destroy both of Sheldon’s Lyla Lightsworn Sorcerers. Sheldon draws and banishes Tour Guide From The Underworld and Effect Veiler from his graveyard to Special Summon Light Pulsar Dragon. He has it attack Sabersaurus.

Life Points: Gage: 4300/Sheldon: 8000

Sheldon sets a monster and passes his turn. Gage sets two cards face-down and ends his turn. Sheldon draws, and flips Night Assailant up, forcing Wind-Up Zenmaines to detach it’s last Xyz Material Monster. He next Normal Summons Sangan and enters the Battle Phase. Light Pulsar Dragon attacks Wind-Up Zenmaines, and Sangan and Night Assailant attack Gage directly for a total of 2200 damage this turn.

Life Points: Gage: 2100/Sheldon: 8000

Gage draws and sets a card facedown. He summons Sabersaurus and has it attack Night Assailant before ending his turn.

Life Points: Gage: 2100/Sheldon: 6300

Sheldon now has three Dark-Attribute monsters in his graveyard and Special Summons Dark Armed Dragon from his hand, but Gage uses Torrential Tribute to destroy it, and all of Sheldon’s monsters. Sangan allows Sheldon to add Tour Guide from the Underworld to his hand, and Light Pulsar Dragon allows Sheldon to Special Summon Red-Eyes Darkness Dragon from his graveyard. Gage responds to Red-Eyes with Bottomless Trap Hole, banishing it.

Sheldon normal summons his Tour Guide From The Underworld, realizing that he has already used all of its targets, so he just has Tour Guide attack Gage directly.

Life Points: Gage: 1100/Sheldon: 6300

Gage draws and summons Rescue Rabbit, and sees he has only one copy of Kabazuls and one copy of Sabersaurus left in his deck, and immediately accepts his defeat.

Sheldon wins the duel, and becomes the new Store Champion! Using a control based strategy in game three, and Gage’s decision to summon Evolzar Dolkka instead of Evolzar Laggia in game three is why he believes he lost. Had he gone into Laggia, he could have negated the effect of Forbidden Lance and stood a better chance in the duel. Congratulations to Sheldon Spaulding and his Chaos Dragon deck for winning the January 2013 Championship Tournament!

Sunday, February 3, 2013

Feature Match - Sheldon Spaulding V. Mike Scritch



Sheldon Spaulding is the only duelist to enter every single Tournament during this month, and while he may not have done the best in all of them, his consistency and holding a decent record overall put him into the Championship today. He comes wielding a Chaos Dragon deck today. During the first round Sheldon took on David Shahata’s Gemini HERO deck, and now will be facing Mike Scritch. Mike Scritch started off as the number one seed in the standings for the first couple weeks of the month until his record declined. Yesterday it came down to the final rounds of the tournament where him and his friend, Brandon Shea were separated by a single point in the standings. Mike finished the swiss rounds with a bad record, while Brandon made the top-8 play offs. If Brandon won his top 8 match against Josh Coons, he would have taken the 8th seed spot in the Championship Tournament instead of Mike, however Brandon lost, and allowed Mike to get in. Today Mike is playing with his Wind-Up deck, which he used in the first round of the Championship today to defeat the overall first seed, Uy Tu’s Wind-Up deck in a Mirror Match! This is the Semi Finals! Winner moves on to the Championship Round!

The two roll a six-sided die to decide who goes first. Sheldon rolled a five, while Mike rolled a three. Sheldon decided to go first.

Sheldon starts the Duel off with Solar Recharge, discarding Ryko, Lightsworn Hunter, drawing two cards from his deck. He then sends the top two cards from his deck to the graveyard – Tour Guide from the Underworld and Solar Recharge!

He then sets a card face-down, and ends his turn.

Mike begins his turn with Thunder King – Rai-Oh, sets two card face-down, and has Thunder King Rai-Oh attack Sheldon Directly.

Life Points: Sheldon: 6100/Mike: 8000

Before Mike ends his turn, Sheldon responds with his set card, Mystical Space Typhoon, destroying Mike’s set card – Solemn Warning. Sheldon begins his turn with Allure of Darkness, drawing two cards from his deck, and Banishes Night Assailant from his hand.

Sheldon next activates Dark Hole to rid the field of his problem – Thunder King Rai-Oh! He next banishes his Ryko and Tour Guide from his graveyard, to Special Summon Light Pulsar Dragon. He has it attack Mike directly.

Life Points: Sheldon: 6100/Mike: 5500

Mike summons Tour Guide from the Underworld, and Sheldon responds to its effect with Maxx “C.” Mike Special summons Sangan in defense position, and Sheldon draws a card from his deck.

Mike next activates Dark Hole to activate his own Sangan’s effect, and get rid of Light Pulsar Dragon. With Sangan’s effect he adds Wind-Up Shark to his hand. He sets a card face-down and ends his turn.

Sheldon starts off with Mystical Space Typhoon to destroy the set card Mike had from the start – Wind-Up Factory.  Sheldon next sends his Black Luster Solider – Envoy of the Beginning and Red-Eyes Darkness Metal Dragon in his hand to the Graveyard in order to Special Summon Light Pulsar Dragon back to the field. Light Pulsar Dragon proceeds to attack Mike directly to end his turn.

Life Points: Mike: 3000/Sheldon: 6100

Mike Normal Summons Wind-Up Rat and then activates the effect of Wind-Up Shark, to special summon it. He reduces Wind-Up Shark’s level to 3, and overlays it with Rat to Xyz Summon Wind-Up Zenmaines in defense position.

Sheldon sets a monster and passes his turn. Mike Sets a card face-down, and Normal Summons Thunder King Rai-Oh. Thunder King attacks Sheldon’s set monster, which is Ryko, Lightsworn Hunter. Sheldon has it destroy Thunder King Rai-Oh, and sends the top 3 cards from his deck to the graveyard – Effect Veiler, Light Pulsar Dragon, and Sangan. Mike ends his turn with this.

Sheldon banishes Sangan and Ryko, Lightsworn Hunter from his graveyard to Special Summon Chaos Sorcerer. Mike responds to this play with Solemn Warning, negating the summon. Sheldon passes his turn, not wanting to deal with Wind-Up Zenmaines.

Life Points: Mike: 1000/Sheldon: 6100

Mike draws and passes his turn. Sheldon Activates Monster Reborn to revive Red-Eyes Darkness Metal Dragon. With its effect he revives Light Pulsar Dragon. He banishes Chaos Sorcerer and Effect Veiler to Special Summon Darkflare Dragon.

Darkflare Dragon and the two Light Pulsar Dragon attack and rid the field of Wind-Up Zenmaines, and Red-Eyes Darkness Metal Dragon attacks Mike directly to end the game.

Sheldon wins game one against Mike. Mike said he lost because he set his Wind-Up Factory to protect his Solemn Warning in the first turn, if he would have held on to it he felt he could have changed the fate of the game.

Beginning Game 2, Mike opens up, and sets a monster and two cards into the back row and passes his turn.

Sheldon summons Tour Guide From the Underworld, Special Summoning Sangan in attack position. Sheldon has Sangan attack Mike’s set monster.

Mike responds to Sheldon’s attack with Dimensional Prison, banishing it from the game. This does not stop Sheldon from moving on, and has Tour guide From the Underworld attack the set monster – Wind-Up Magician. Sheldon loses 800 life points and ends his turn.

Life Points: Sheldon: 7200/Mike: 8000

Mike summons Wind-Up Rabbit, and has it attack Tour Guide from the Underworld, destroying it, and ends his turn.

Life Points: Sheldon: 6800/Mike: 8000

Sheldon activates Dark Hole. Mike responds to this with Wind-Up Rabbit’s effect, and banishes Wind-Up Magician with its effect. Sheldon sets a monster and ends his turn.

Mike draws, and Wind-Up Magician Returns to the field in defense position from the effect of Wind-Up Rabbit. Mike next Normal Summons Wind-Up Rat from his hand, and in response to Mike’s Normal Summon, Sheldon discard Maxx “C” from his hand. Mike takes a moment to consider what he wants to do next. Does he want to allow Sheldon to draw from his deck, or does he want to secure field presence. He decided to activate Wind-Up Rat’s effect to Special Summon Wind-Up Rabbit back from the graveyard, allowing Sheldon to draw a card. He sets a card face-down, and ends his turn.

Sheldon summons Card Trooper, and activates its effect, sending Heavy Storm, Ryko, Lightsworn Hunter, and Red-Eyes Darkness Metal Dragon from his deck to the graveyard to increase Card Trooper’s ATK to 1900.

Card Trooper attacks Wind-Up Rabbit, and Mike activates its effect, banishing it from the field. This triggers Wind-Up Magician’s effect allowing Mike to Special Summon another Wind-Up Rabbit, from his deck in defense position.

Replay now occurs, and allows Sheldon to attack the new Wind-Up Rabbit, this time Mike activates it’s effect to banish Wind-Up Magician, and in the second replay, Sheldon destroys Wind-Up Rabbit.

Sheldon next activates Mind Control to take control of wind-Up Rat, and overlays it with Card Trooper, to Xyz Summon Wind-Up Zenmaines. Mike negate the Xyz summon with Solemn Judgment, and Sheldon ends his turn.

Life Points: Sheldon: 6800/Mike: 4000

Mike begins his turn, and wind-Up Rabbit and Magician return from the previous turn. Mike activates Wind-Up Rabbit’s effect to banish it, activating Wind-Up Magician’s effect, and Special Summon another Wind-Up Magician. Next Mike activates Monster Reborn, bringing Wind-Up Rat back from the graveyard. He activates Wind-Up Rat’s effect to Special Summon Rabbit in defense position.

Next he overlays Wind-Up Rabbit and Wind-Up Rat to Xyz summon Wind-Up Carrier Zenmaity. He detaches Rabbit to Special Summon Wind-Up Rat from his deck. The effect of Zenmaity triggered Wind-Up Magician’s effect, allowing him to Special Summon Wind-Up Shark from his deck.

Mike Overlays his two Wind-Up Magician’s and Wind-Up Shark to Xyz Summon Number 16: Shock Master. Mike activates Wind-Up Rat’s effect to special Summon Wind-Up Rabbit from his graveyard. He overlays the two to Xyz Summon Number 20: Giga Brilliant. He detaches Wind-Up Rabbit from his Number 20: Giga Brilliant to increase the ATK of his monsters by 300. Before entering the Battle Phase, Mike activates Shock Master’s effect by detaching Wind-Up Shark, and declares Monster effects.

Wind-Up Carrier Zenmaity attacks Sheldon’s set monster, which is revealed to be Night Assailant. Since Shock Master prevented it’s effect from activating, Mike continues to attack without losing any of his monsters. Next Number 20: Giga Brilliant attacks Sheldon directly for 2100, and Number 17: Shock Master attacks directly as well for 2600.

Life Points: Sheldon: 2100/Mike: 4000 

Sheldon sets a monster from his hand and activates Monster Reborn, to revive Red-Eyes Darkness Dragon from his graveyard only to meet Mike’s Bottomless Trap Hole. With this, Sheldon accepts his defeat and concedes the game to Mike.

Mike regains advantage in Game two against Sheldon by controlling the playing field while Sheldon was unable to keep up with Mike’s plays. Mike successfully did not take any damage from Sheldon during the game, and only took damage to the cost of Solemn Judgment. Now it is time to move on to the final game to see who moves on to the Final Round of the Championship!

Sheldon starts off Game Three with Charge of The Light Brigade, sending Lyla Lightsworn Sorceress, Light Pulsar Dragon, and Eclipse Wyvern to the Graveyard. With its effect he adds Lyla, Lightsworn Sorcerer to his hand, and activates the effect of Eclipse Wyvren. With its effect he banishes Red-Eyes Darkness Metal Dragon. He normal summons Lyla, Lightsworn Sorcerer and ends his turn, sending Solar Recharge, Royal Decree, and Heavy Storm to the graveyard, for the effect of Lyla.

Mike begins his first turn by summoning Tour Guide from the Underworld. Sheldon responds with Effect Veiler to negate the effect of Tour Guide. Mike ends his turn after this. Sheldon has his Lyla attack Tour guide, and sets a monster and then passes his turn, sending Tour Guide from the Underworld, Card Trooper, and Solar Recharge to the graveyard for the effect of Lyla.

Life Points: Sheldon: 8000/Mike: 7300

Mike summons Thunder King Rai-Oh, sets a card face-down, and attacks Lyla, Lightsworn Sorcerer before ending his turn.

Life Points: Sheldon: 7800/Mike: 7300

Sheldon flip summons Ryko, Lightsworn Hunter, targeting Thunder King Rai-Oh. He sends Light Pulsar Dragon, Monster Reborn, and Lyla Lightsworn Sorceress from his deck to the graveyard for Ryko’s effect.

Next Sheldon banishes Tour Guide from the Underworld and Eclipse Wyvren to Special Summon Darkflare Dragon. Since he banished Eclipse Wyvren, he gets to add Red-Eyes Darkness Metal Dragon to his hand. Mike responds to the Summon of Darkflare Dragon with Bottomless Trap Hole.

Sheldon ends his turn with a direct attack on Mike’s life points with Ryko, Lightsworn Hunter.

Life Points: Sheldon: 7800/Mike: 7100

Mike sets a monster and passes his turn. Sheldon switches Ryko to defense mode and passes his turn. Mike flip summons his Sangan, then Summons Tour Bus from the Underworld from his hand and overlays it and Sangan to Xyz Summon Wind-Up Carrier Zenmaity.

He next activates Wind-Up Factory from his hand, and detaches Sangan from Zenmaity to special summon Wind-Up Magician from his deck. He reveals Wind-Up Shark to Special Summon it, and activate Wind-Up Magician’s effect to special summon another Wind-Up Magician from his deck. He increases Wind-Up Shark’s level by 1, and summons another Shark with Wind-up Magician’s effect. He uses Wind-Up factory’s effect to add a Wind-Up Rat from his deck to his hand.

He overlays the two Wind-Up Magicians to Xyz Summon Maestrke the Symphony Djinn in attack position. He increases the second Wind-Up Shark’s level by 1, and overlays his two Wind-Up Sharks to Xyz Summon Tiras, Keeper of Genesis.

Wind-Up Carrier Zenmaity attacks Sheldon’s Ryko, next Tiras attacks Sheldon directly. Sheldon responds to the direct attack by activating Gorz the Emissary of Darkness’ effect, special summoning it in attack position, along with an Emissary of Darkness Token. Mike ends his battle phase, and destroys Gorz with Tiras’ effect, and in the end phase detaches Wind-Up Shark from it.

Life Points: Sheldon: 5200/Mike: 7100

Sheldon banishes Gorz the Emissary of Darkness and Ryko, Lightsworn Hunter from his graveyard to Special Summon Black Luster Solider – Envoy of the Beginning from his hand.

He enters the Battle Phase and has Black Luster Solider attack Wind-Up Carrier Zenmaity, since Wind-Up Carrier Zenmaity was destroyed, the last Xyz Material attached to it was Tour Bus from the Underworld, with its effect, Mike returns Wind Up Carrier Zenmaity from his graveyard to his Extra Deck. He then uses Black Luster’s Soldier’s effect to attack twice to also attack Tiras, Keeper of Genesis. Sheldon lastly has his Emissary of Darkness Token attack Mike’s Maestroke the Symphony Djinn, which he detaches a Wind-Up Magician to protect it from destruction.

Life Points: Sheldon: 5200/Mike: 4400

Sheldon sets two face-down cards and ends his turn. Mike draws from his deck, and Sheldon responds with Mystical Space Typhoon to destroy Wind-Up Factory. Mike Normal Summons Wind-Up Rat from his hand and uses its effect to Special Summon Wind-Up Magician from his hand. He reveals a Wind-Up Shark in his hand, and Special Summons it. This triggers Wind-Up Magician’s effect, allowing him to Special Summon a Wind-Up Rabbit from his deck.

Mike overlays Wind-Up Rat and Wind-Up Rabbit to Xyz Summon Wind up Carrier Zenmaity. He overlays his Wind-Up Shark and Wind-Up Magician to Xyz Summon Wind-Up Zenmaister. He detaches Wind-Up Rat from his Zenmaity to summon a Wind-Up Rat from his deck. Uses its effect to special summon Wind-Up Rat from his graveyard. He overlays his two Wind-Up Rats to Xyz Summon Number 20: Giga Brilliant.

Mike asks Sheldon to activate his set Gozen Match, predicting it is one of the two cards Sheldon has face-down, Sheldon laughs and says maybe. Mike continues his play by dethatching his last Xyz Material monster from Maestroke to flip Black Luster Solider – Envoy of The Beginning face-down. He then detaches Wind-Up Rat from Giga-Brilliant to power up all of his monsters by 300.

Wind-Up Zenmaister is powered up by its own effect to 2500, and Giga-Brilliant’s effect to 2800. It has the strength to get over Black Luster Soldier’s defense of 2500, and his has it declare an attack on the face-down Black Luster Solider. Sheldon responds to the attack with Forbidden Lance, to lower Wind-Up Zenmaister’s ATK to 2000!

Life Points: Sheldon: 5200/Mike: 3900

Being unable to defeat Black Luster Solider, Mike sets a card face-down and passes his turn.

Sheldon switches Black Luster Solider back to attack position, and has it attack Wind-Up Carrier Zenmaity, and then has it attack Wind-Up Zenmaister. Emissary of Darkness Token attacks Giga Brilliant, and Sheldon ends his turn.

Life Points: Sheldon: 5200/Mike: 2000

Mike activates Monster Reborn to revive Wind-Up Rat, uses its effect to Special Summon Wind-Up Zenmaines in defense position. He then sets a monster, and turns Maestroke to defense position and passes his turn.

Sheldon draws and activates Mystical Space Typhoon to destroy Mike’s set Bottomless Trap hole, uses Black Luster Solider’s effect to banish Wind-Up Zenmaines. He then tributes Black Luster Solider and the Emissary of Darkness Token to Tribute Summon Red-Eyes Darkness Dragon. He uses it’s effect to Special Summon Light Pulsar Dragon from his graveyard.

Sheldon activates Dark Hole to destroy Red-Eyes Darkness Dragon, Light Pulsar Dragon, Maestroke The Symphony Djinn, and Mike’s set monster. He activates Light Pulsar’s effect to Special Summon Red-Eyes Darkness Metal Dragon back from the graveyard.

Mike’s field is now completely empty, and his Life Points are low. Sheldon declares an attack with Red-Eyes, and wins the duel!

Sheldon wins the match and moves on to the final round against the winner of the duel between Andre Montalvo and Gage Murray! Sheldon preformed a very crazy play by using Dark Hole to clear the field and trigger the effect of Light Pulsar Dragon and win the duel! Good luck to him in the Final Round!







Feature Match - Round 1 - Leonard Ludwig V. Andre Montalvo



Leonard Ludwig is the defending store Champion, and overall the second place seed into the tournament, after losing his first place position to Uy Tu yesterday after having a bad record and dropping after three losses. Leonard comes in today playing the same deck he won with a month ago, Machina Gadgets. His Opponent, Andre Montalvo is playing a Lightsworn deck, a deck that is one of his personal favorites. He has come in at the seventh seed, after remaining on the low-end of the rankings all month. This is round one!

The two start off with a die roll, which starts out with both players rolling a six, so they reroll, Leonard gets a 6, and Andre rolls a three. Leonard decides to play first.

Leo starts the game off by setting two cards in the Spell and Trap Card zone, and passes his turn to Andre. Andre activates Solar Recharge, discarding Jain, Lightsworn Paladin to draw two cards from his deck, then sending the another Solar Recharge and Pot of Avarice from the top of his deck.

Andre looks through his hand and says it isn’t very good. He continues by normal summoning Lyla, Lightsworn Sorceress from his hand, only to meet Leo’s face-down Bottomless Trap Hole. Andre sets one, and passes his turn.

Leo continues the trend of his previous turn, and sets another card face-down, and passes his turn back to Andre.

Andre summons Luminia, Lightsworn Summoner to the field, and after Leo allows the summon, he discards his Gargoth, Lightsworn Warrior from his hand, to Special Summon it back to the field, but Leo chains to Lumina’s effect with Maxx “C”! Once Gargoth is summoned, Leo draws a card from his deck.

Andre has his Lumina attack Leo directly for 1000! Then has Gargoth attack directly, but Leo activates his set Dimensional Prison to stop the attack, and banish Gargoth!

Life Points: Leo-7000/Andre-8000

During the End Phase, Lumina’s effect sends Ryko, Lightsworn Hunter, Foolish Burial, and Aurkus, Lightsworn Druid from the top of Andre’s deck to the graveyard.

Leo draws, and activates Pot of Duality. He reveals Red Gadget, Forbidden Lance, and Solemn Warning. He adds the Red Gadget to his hand, and normal summons it, activates it’s effect to put Yellow Gadget into his hand.

He enters the Battle Phase, and has Red Gadget attack Lumina, Lightsworn Summoner, and passes his turn.

Life Pints: Leo: 7000/Andre: 7700

Andre draws from his deck, and looks through his graveyard. He Special Summons Judgment Dragon from his hand. Leo picks up Andre’s graveyard to verify there are four lightsworn Monsters already in the graveyard, and says okay.

Andre activate’s Judgment Dragon’s effect to destroy all cards on the field, and Leo Chains Forbidden Lance, targeting Judgment Dragon to lower it’s ATK to 2200. Also destroyed were Call of the Haunted and Red Gadget, along with Andre’s Torrential Tribute.

To everyone’s surprise, Andre Special Summons another Judgment Dragon from his hand! Leo has 7000 Life Points, and the two direct attacks will deal 5200, so Andre activates Monster Reincarnation, discard Wulf, Lightsworn Beast to return Jain, Lightsworn Paldin to his hand, and Normal Summons it.

The Three monsters attack, and end the duel in Andre’s favor. After a sudden dramatic End of a slow-started game, Andre summons two Judgment Dragons in a single turn to clinch Game 1 For Andre.

After making some side adjustments, Leo opens first for the second game in a row. He starts off strong, discarding Machina Cannon to Special Summon Machina Fortress from his hand. He continues by setting four cards face-down, and passing his turn.

Andre begins play with Mystical Space Typhoon, and randomly destroys one of Leo’s set cards – Pot of Avarice. He continues by summoning Lyla, Lightsworn Sorceress, and activates her effect, turning her into Defense Position to destroy Leo’s set Dimensional Prison.

Moving on to the End Phase, Leo responds with Macro Cosmos, one of a Lightsworn Player’s least desirable cards to see flipped up by their opponent. Andre sends the top three cards of his deck to the Banished Zone, Thunder King Rai-Oh, Charge of The Light Brigade, and Judgment Dragon.

Leo sets another card to the back row, and had Machina Fortress attack Lyla and banish it.

Andre sets a monster and passes his turn to Leo. Leo has Machina Fortress attack Andre’s set monster, which is revealed to be Ryko, Lightsworn Hunter. Using it’s effect, Andre destroys Macro Cosmos, and is able to send Monster Reincarnation, Ryko, Lightsworn Hunter, and Solar Recharge to the graveyard.

Leo moves to Main Phase 2, and Normal Summons Machina Gearframe, putting Machina cannon into his hand. He equips Gearframe to Machina Fortress and ends his turn.

Andre normal summons Jain, Lightsworn Paladin, and ends his turn, sending Dark Hole and Lightray Daedalus to the graveyard.

Leo starts his turn off by Normal Summoning Red Gadget, allowing him to add Yellow Gadget to his hand. Next Leo Special Summons the Machina Gearframe equipped to Machina Fortress back to the field, and has Machina Fortress attack Jain. Red Gadget attacks Andre Directly next.

Life Points- Andre: 6000/Leonard: 8000

Andre activates the effect of Gorz The Emissary of Darkness, but Leo was not going to have that, and responds with Solemn Warning, to negate it’s effect and destroy it! He has his last monster, Machina Gearframe attack directly before ending his Battle Phase.

Life Points: Andre: 4200/Leonard: 6000

During Main Phase 2, Leonard overlays his Machina Gearframe and Red Gadget to Xyz Summon Steelsworn Roach.

Andre begins his turn with Monster Reborn, to bring Gorz The Emissary of Darkness back to the field. He has it attack Leonard’s Steelswarn Roach. Then moves to Main Phase 2, and Special Summons Lightray Daedalus and sets a card face-down.

Life Points: Leonard: 5200/Andre:4200

Leonard summons Yellow Gadget, and Andre responds with Breakthrough Skill, to negate Yellow Gadget’s effect. Leo discards Machina Cannon to Special Summon Machina Fortress, and overlays his two Machina Fortress to Xyz Summon Number 11: Big Eye. He detaches on of his Machina Fortress to take control of Andre’s Gorz.

Entering the Battle Phase, Leo has his Gorz attack Andre’s Lightray Daedalus, and has Yellow Gadget attack directly.

Life Points: Andre: 2900/Leonard: 5200

Andre draws from his deck, and accepts defeat. He concedes game two to Leonard. Leonard wins the second match, putting him back into the game. He keeps the Machina Fortress he Special Summon on Turn 1 out on the field the entire game and Xyz Summons Big Eye with it to win the game. Moving on to Game 3, it is winner take all!

Andre opens first in game three, and starts with solar Recharge. He discards Jain, Lightsworn Paladin to draw two cards, and then send Solar Recharge and Torrential Tribute from the top of his deck to the Graveyard.

He Normal Summons Gargoth, Lightsworn Warrior, and sets a card in the Spell and Trap Zone, and ends his turn.

Leo summons Green Gadget, adding Red Gadget to hand, and puts three cards face-down. He then passes turn back to Andre.

Andre draws and Activates Mystical Space Typhoon from his hand, and randomly targets Leonard set Bottomless Trap Hole. Andre has Gargoth attack Green Gadget, but Leonard responds with Compulsory Evacuation Device to return it to Andre’s hand!

During Main Phase 2, now with a Lightsworn Monster back in his hand, Andre activates his final copy of Solar Recharge, discarding Gargoth to the graveyard. Leonard does not want Andre getting Lightsworn Monsters into his graveyard fearing Judgment Dragon and Black Luster Solider, and responds with Macro Cosmos, making Andre Banish the top two cards of his deck – Trap Stun and Monster Reincarnation.

Andre sets a monster face-down, and passes his turn. Leo summons Red Gadget, adding Yellow Gadget to his hand. He has Red Gadget attack Andre’s set monster, which of course is revealed to by Ryko, Lightsworn Hunter. Ryko destroys Macro Cosmos, and sends Black Luster Solider – Envoy of The Beginning, another Ryko, Lightsworn Hunter, and Thunder King Rai-Oh to the graveyard.

Leo has his Green Gadget finish the Battle Phase by attacking Andre directly for 1400!

Life Points: Andre: 6600/Leo: 8000

Leo overlays his two Gadgets to Xyz Summon Geargia X, but Andre was ready for it with Torrential Tribute destroying it before it can activate it’s effect. Leo ends his turn by setting a card face-down.

Andre summons Aurkus, Lightsworn Druid to the field, and Special Summons two copies of Lightray Daedalus from his hand.

Next Aurkus attack Directly, and so do the two Lighray Daedalus, however one meets one of Leonard’s set cards – Dimensional Prison, banishing it. Andre ends his turn by sending the top two cards of his deck to the graveyard for Aurkus’ effect – Lyla, Lightsworn Sorcerer and Judgment Dragon.

Life Points: Andre: 6600/Leonard: 4200

Leonard quickly activates Dark Hole from his hand to rid the field of Andre’s giant monsters.

Next he summons Yellow Gadget, allowing him to add a Green Gadget to his hand, which he discards along with Machina Fortress to Special Summon the same Machina Fortress from his graveyard. He has both his monsters attack Andre’s defenseless field.

Life Points: Andre: 2900/Leo: 4200

During Andre’s Draw Phase, fearing Judgment Dragon, Leonard activates D.D. Crow, to target Andre’s Lyla, Lightsworn Sorcerer to banish it, leaving him with only three Lightsworn monsters in his graveyard.

Andre summons another copy of Lyla, Lightsworn Sorceress, and has it attack Machina Fortress, destroying her! Leo knows what is coming next!

Life Points: Andre: 2100/Leo: 4200

Andre Special Summons Judgment Dragon from his hand, and immediately activates it’s effect to destroy all cards on the field.  During the end Phase, Andre sends the top four cards from his deck to the graveyard – Judgment Dragon, Mystical Space Typhoon, Breakthrough Skill, and Ehren, Lightsworn Monk.

Life Points: Andre: 1100/Leo: 4200

Leonard discards his Machina Cannon to Special Summon Machina Fortress back from his graveyard, and has it attack Judgment Dragon. Once destroyed, he uses it’s effect to destroy Judgment Dragon, and passes turn back to Andre.

Life Points: Andre: 1100/Leo: 3700

Andre activates Charge of The Light Brigade, sending Thunder King Rai-Oh, Mystical Space Typhoon, and Lumina, Lightsworn Summoner to the Graveyard in order to add another Lumina, Lightsworn Summoner to his hand from the deck.

He Nomal summons the Lumina, and activates her effect, discarding Plaguespreader Zombie to special summon the other Lumina to the field. He continues to overlay the two into Number 30: Acid Golem of Destruction!

Andre has his Acid Golem hit Leonard directly, and Leo responds by special summoning Tragodia from his hand in defense position.

Life Points: Leo: 700/Andre: 1100

Andre ends his turn, and Leonard draws. He immediately recognizes defeat and offers Andre a hand shake.

Andre wins round one against the defending Champion, Leonard Ludwig thanks to his Lightsworn Deck! Andre moves on to face the winner of the match between Miranda Guinaldo and Gage Murray in the Semi-Finals!